Tuesday, 16 October 2012

3D Rigging - Lesson 1 - 25/09/2012

Post 1 - Rigging Introduction and First Rig

Before doing any rigging myself in these lessons I already had an idea of what rigging was and its importance in animation. I knew that by creating a rig for a 3D model it can be made to do anything as long as the parts on the model are capable of moving, for example the wheels on a car can be rigged to spin or turn, or for a human character to blink and open their mouth, as long as the model has these areas separated. 

I also knew about Inverse kinematics and Forward kinematics vaguely thanks to the Intro to Animation module from last year which is the main two types of movement in animation. 

It is also possible to create controls for these rigs to help with the animating process, as they can be placed away from the actual model, making it a cleaner and easier to use interface.

First Rig

Within the first lesson, we was able to create a basic rig for a characters legs using joints. To do this within Maya I changed my mode to Animation so that I was able to select the joint tool, and from here I dragged 
out joints into the scene to create the basic shape of a leg. 

To create the second leg I instead went back to the tab I found the joint tool in, called the skeleton tab, to find the mirror joint option. From here I went into its further options by pressing the square to the side of the button where I could make sure the axis on the joints I was mirroring would be correct. In this case the axis had to be set to YZ.

I then next had to connect both the legs together and to do this I created another joint in-between the two legs and once that was on the scene I was just able to select one of the legs with the joint in the centre and press "P" on the keyboard to join them together. I did this again for the second leg and the joint in the centre became the pelvis joint.

Finally I tried using the IK handle tool on parts of the joints to help it further move like a human leg.

The picture below shows what I ended up with.





2 comments:

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